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- Short: tiny cli-command strips hunks/relocs
- Author: joerg riemer <joerg_riemer@freenet.de>
- Uploader: joerg riemer <joerg_riemer@freenet.de>
- Type: dev/misc
- Replaces: dev/misc/StripHunk.*
- Version: 1.3
- Date: 7.11.2000
- Requires: Kickstart V37+
- Keywords: Hunk, Reloc, Debug, Overlay
-
- StripHunk is a tiny cli-command to strip debug hunks like HUNK_DEBUG,
- HUNK_SYMBOL and or HUNK_NAME may be available in any executable file.
- StripHunk is also able to change relocation hunks from HUNK_RELOC32 to
- HUNK_DREL32 and backward. in most cases it will save a bit of your
- diskspace when a HUNK_RELOC32 could be replaced by the optimized
- HUNK_DREL32.
-
- a special option allows to create code/data_hunks known as code-bss
- or data-bss sections. but this is mainly useful for lazy assembler
- programmers like me. it's not important if you don't know for what
- these sections are. a moderate asm-programmer will and i hope they
- like this option.
-
- you may also strip overlay-files with striphunk, but they must be in
- a standard-overlay format. currently i know only 2 programs which are
- generated in that format. these are DPaintIV from Electronic Arts and
- SetVNC from the ViNCEd-package by Thomas Richter. all others i found
- simply are dirty hacker tricks which have nothing to do with overlay.
- again, any former version of DPaint is generated by a self-constructed
- overlay-style and not compatible. so, don't wonder when StripHunk stops
- proccessing these files by printing an overlay_error.
-
- *** USE AT YOUR OWN RISK ***
-
- joerg...
-
- ps: a special thanks to Thomas Baust who inspirated me to program
- this piece. and secondly to Thomas Richter for the long discussion
- about overlays and their secrets to be or not to be in amiga's life.
-
-